Jet Set Radio (Jet Grind Radio)
Smilebit / Sega AM8 / Masayuki Ueda(2000)
First commercial cel-shaded game, originating graffiti-skating fusion aesthetic and the Y2K Tokyo street visual language
Jet Set Radio Sega Dreamcast cel-shaded. Funky graffiti culture, saturated street palette, kinetic skating chase camera.
Visual reference frames for this look are being generated.
Smilebit / Sega AM8 / Masayuki Ueda(2000)
First commercial cel-shaded game, originating graffiti-skating fusion aesthetic and the Y2K Tokyo street visual language
Smilebit / Sega / Xbox(2002)
Xbox exclusive sequel expanding the visual system to a larger Tokyo with higher-resolution cel shading
Nintendo EAD(2002)
Major title immediately following Jet Set Radio to adopt cel shading, demonstrating the aesthetic's genre versatility
Capcom / Clover Studio / Hideki Kamiya(2006)
Cel-shaded aesthetic applied to traditional Japanese ink-painting reference, extending the cel-shader canon into art historical citation
Team Reptile(2023)
Spiritual successor to Jet Set Radio developed with Hideki Naganuma contributing music, direct continuation of the visual vocabulary
Fusty Game / Merge Games(2017)
French indie title explicitly building on Jet Set Radio's cel-shaded graffiti skating aesthetic as a Kickstarter-funded spiritual successor
The exact knobs the renderer turns to produce this look.
hard cuts at 120ms, linear
Static frames
jsr-funk-cel
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Jet Set Radio Sega Dreamcast cel-shaded. Funky graffiti culture, saturated street palette, kinetic skating chase camera.