Borderlands
(2009)
Gearbox Software, dir. Matthew Armstrong, art dir. Jeramy Cooke
Borderlands ink-outlined cel-shaded 3D. Hand-drawn outlines on 3D models, saturated post-apocalyptic palette, attitude-comic energy.
Visual reference frames for this look are being generated.
(2009)
Gearbox Software, dir. Matthew Armstrong, art dir. Jeramy Cooke
(2012)
Gearbox Software
(2014)
2K Australia / Gearbox
(2019)
Gearbox Software
(2022)
Gearbox Software
(2003)
Ubisoft Paris — earlier cel-shaded comic game precursor
(2000)
Smilebit / Sega — foundational cel-shaded 3D game reference
The exact knobs the renderer turns to produce this look.
hard cuts at 120ms, linear
Static frames
borderlands-inked-pop
Dragon Ball FighterZ Arc System Works cel-shaded. Anime-faithful 3D as if hand-drawn, ki-energy explosion effects, dynamic fighter framing.
Modern anime 3D-with-2D-cel-shading. Land of the Lustrous, BLAME, expressive anime face on 3D rigs, sci-fi or fantasy palette.
Cyberpunk 2077 CD Projekt Red neon-noir aesthetic. Night City vertical megastructure, holographic billboard saturation, RTX path-traced reflections.
Cuphead 1930s rubber-hose animation aesthetic. Studio MDHR Fleischer Disney homage, hand-inked frame-by-frame, watercolor backgrounds, jazz-age palette.
Genndy Tartakovsky bold linework 90s Cartoon Network. Boy genius mad-scientist suburban basement lab, crisp angular shapes, primary palette.
Ang Lee Hulk 2003 comic-panel-overlay editing. Live-action footage broken into split-panel comic-book gutter grids, sliding panels, dynamic panel-to-panel transitions.
Borderlands ink-outlined cel-shaded 3D. Hand-drawn outlines on 3D models, saturated post-apocalyptic palette, attitude-comic energy.