Dragon Ball FighterZ
(2018)
Arc System Works / Bandai Namco, art dir. Junya Motomura
Dragon Ball FighterZ Arc System Works cel-shaded. Anime-faithful 3D as if hand-drawn, ki-energy explosion effects, dynamic fighter framing.
Visual reference frames for this look are being generated.
(2018)
Arc System Works / Bandai Namco, art dir. Junya Motomura
(2014)
Arc System Works — technical predecessor, GDC 2015 talk
Toei Animation, dir. Daisuke Nishio — visual source material
Toei Animation — primary visual reference for FighterZ color palette
(2021)
Arc System Works — evolved Arc anime rendering pipeline
The exact knobs the renderer turns to produce this look.
hard cuts at 120ms, linear
Static frames
fighterz-shonen-cel
Borderlands ink-outlined cel-shaded 3D. Hand-drawn outlines on 3D models, saturated post-apocalyptic palette, attitude-comic energy.
Modern anime 3D-with-2D-cel-shading. Land of the Lustrous, BLAME, expressive anime face on 3D rigs, sci-fi or fantasy palette.
2020s Jujutsu Kaisen cursed-energy register. MAPPA-era polish, glitchy purple cursed-energy effects, modern Tokyo backdrops, domain-expansion spectacle.
Mid-to-late-2000s Naruto Shippuden modern shonen register. Polished digital cel, hot chakra effect frames, time-skip mature character design, sweeping ninja battle staging.
Studio Bones (Mob Psycho 100, My Hero Academia, Fullmetal Alchemist Brotherhood) register. Loose expressive linework, paint-splash psychic effects, kinetic shape language.
Late-90s / early-2000s Bleach-style shinigami cel register. Black kimono, hot ink-splash spirit pressure, hand-drawn zanpakuto release effects, vintage shonen polish.
Dragon Ball FighterZ Arc System Works cel-shaded. Anime-faithful 3D as if hand-drawn, ki-energy explosion effects, dynamic fighter framing.