Guilty Gear Strive
Arc System Works, 2021 (PS4/PS5/PC)
Guilty Gear Strive Arc System Works modern cel-shaded 3D aesthetic. Daisuke Ishiwatari 2D-look 3D pipeline, rock-and-roll heavy-metal palette, anime fighter spectacle.
Visual reference frames for this look are being generated.
Arc System Works, 2021 (PS4/PS5/PC)
Arc System Works, 2014/2016 - the series that proved the technique at scale
Arc System Works, 2018 - parallel refinement of the cel-shaded 3D pipeline
Cygames / Arc System Works, 2020
French-Bread, 2023 - successor aesthetics in the same genre
Neople / Arc System Works, 2022
The exact knobs the renderer turns to produce this look.
hard cuts at 100ms, linear
Static frames
guilty-gear-strive-cel
Borderlands ink-outlined cel-shaded 3D. Hand-drawn outlines on 3D models, saturated post-apocalyptic palette, attitude-comic energy.
Modern anime 3D-with-2D-cel-shading. Land of the Lustrous, BLAME, expressive anime face on 3D rigs, sci-fi or fantasy palette.
Akira, Cowboy Bebop, Ghost in the Shell late-80s to 90s gritty OVA cel-anime. Hand-painted backgrounds, smoky neon cities, real cel grain.
2020s Jujutsu Kaisen cursed-energy register. MAPPA-era polish, glitchy purple cursed-energy effects, modern Tokyo backdrops, domain-expansion spectacle.
King of Fighters SNK Neo Geo 2D sprite aesthetic. Hand-drawn high-color fighter sprites, parallax stage layers, arcade-attitude character poses.
SNK Neo Geo MVS arcade fighter aesthetic. 65000-color palette, large 380px detailed sprites, King of Fighters and Samurai Shodown peak hand-drawn 2D sprite craft.
Persona 5 Royal Atlus stylish anime 3D JRPG aesthetic. Shigenori Soejima character design, comic-panel UI, red-black-white acid-jazz palette, Phantom Thieves Tokyo.
Guilty Gear Strive Arc System Works modern cel-shaded 3D aesthetic. Daisuke Ishiwatari 2D-look 3D pipeline, rock-and-roll heavy-metal palette, anime fighter spectacle.