DIGITAL DECAY · 1990S · INTERNATIONAL

CRT Monitor Scanlines Curved

Curved CRT monitor simulation. Visible horizontal scanlines, RGB aperture grille subpixels, barrel distortion, phosphor bloom on highlights.

crtretro-gamingscanlinedphosphor
LUT crt-trinitron-bloom
WHEN TO USE
  • Retro gaming content, speedrun compilations, and classic console retrospectives where CRT accuracy is expected
  • Lo-fi music video aesthetics for hip-hop, vaporwave, or indie pop genres where warmth and imperfection signal authenticity
  • 1980s-90s period-set narrative content where environmental screen accuracy matters
  • Nostalgia-driven brand campaigns targeting millennials with childhood gaming or TV-watching memory cues
  • Horror content set in the analog era - security footage, found-footage formats, haunted electronics tropes
WHEN NOT TO USE
  • Premium or 4K showcase content where the degradation effect actively undermines the visual quality investment
  • Content targeting Gen Z or younger audiences without the CRT cultural reference framework
  • Product demo content where screen legibility is critical - scanlines can obscure fine text and detail
  • Live event or news content where the simulated degradation reads as a technical fault
SIGNATURE TECHNIQUES

How the look is made.

The moves a human crew would use to get here. Cue applies them for you, and knowing their names is how you ask for a change.

  1. 01
    Scanline overlay

    thin horizontal dark stripes every 2-4 pixels at 40-60% opacity over the video frame

  2. 02
    Barrel distortion screen warp

    bulge toward center using mesh warp or lens distortion at 0.3-0.6 value

  3. 03
    Phosphor bloom

    warm amber or blue-white glow around bright elements using Screen-blend Gaussian blur pass

  4. 04
    Horizontal chromatic aberration

    red channel offset +2px right, blue channel offset +2px left from green

  5. 05
    Analog video noise

    fine grain texture at 3-8% opacity, slightly desaturated

  6. 06
    Corner vignette

    heavy quadrant vignetting in CRT glass geometry shape, not circular

  7. 07
    Horizontal blur

    lower sharpness on horizontal axis than vertical, simulating electron beam dot pitch

HISTORY & CONTEXT

Where it comes from.

CRT Monitor Scanlines Curved

The cathode-ray tube (CRT) display dominated consumer electronics from the 1930s through the mid-2000s, when LCD panels displaced them. The technology worked by firing an electron beam at a phosphor-coated glass screen, scanning left-to-right and top-to-bottom at rates defined by the broadcast standard: 525 lines at 60 Hz (NTSC), 625 lines at 50 Hz (PAL). The distinctive visual characteristics of CRT output - scanlines, phosphor glow, curved screen geometry, interlacing artifacts, and color bleed - are now aesthetically coded as warmth, nostalgia, and retro authenticity.

Technical Characteristics

NTSC broadcast used 480 active lines of 480i interlaced video: each frame consisted of two alternating half-frames (fields) of 240 lines each, drawn at 60 fields per second. This interlacing produces a characteristic 'combing' on fast horizontal motion. The scanline gap - a horizontal dark stripe between each illuminated row - is visible at normal viewing distances on lower-resolution sets. Sony's Trinitron aperture grille tube (introduced 1968) used vertical phosphor stripes rather than dot triads, producing slightly different phosphor geometry and the characteristic two horizontal thin Invar wire shadows visible across the screen. The curved screen glass - barrel-distorted, with corner vignetting and edge distortion - contributed to the rounded 4:3 aspect ratio framing. Phosphors don't decay instantly: persistence creates a subtle ghosting trail on moving subjects and a warm bloom around bright elements.

Phosphor Types and Their Aesthetic Signatures

Not all CRTs look the same. Consumer television sets used P22 phosphor triads (red, green, blue dots or stripes), which produce the characteristic warm off-white color temperature of broadcast video. Sony's Trinitron aperture grille (P22 in stripe configuration) gave sharper dot pitch. Professional video monitors often used blue-white P4 phosphors. Green-screen computer monitors used P31 (medium persistence green, #39FF14) or P1 (yellow-green); amber monitors used P3 phosphor (#FF6600). Each phosphor has a different persistence decay curve - the time it takes to fade after excitation - which determines ghost-trail length on moving objects. These differences are reproduced faithfully in high-quality shader implementations but often collapsed in casual CRT effect plugins that use a single generic phosphor response.

Aesthetic in Contemporary Production

The CRT look has been actively sought in retro gaming, lo-fi aesthetics, and nostalgic content since approximately 2012, when the retro gaming community began documenting high-quality CRT shader implementations in emulators (CRT-Geom, CRT-Royale, Lottes shaders in RetroArch). In video production, the effect is built from layered components: a scanline overlay at 50% opacity, screen-space barrel distortion warp, phosphor bloom (orange-tinged for warm tubes, blue-white for cool ones), horizontal blur (less vertical than horizontal sharpness), and a noise layer simulating analog video noise. Chromatic aberration between red and blue channels simulates electron beam convergence error. After Effects plugins including Video Copilot's 'SABER' for glow passes and the 'Old TV' filter packs on VideoHive automate most components; CRT Studio (standalone macOS/Windows app) provides real-time hardware-accurate simulation for video work.

NOTABLE WORKS

Where you have seen it.

CRT-Royale shader (by hunterk, 2015)

most technically accurate CRT emulation shader for RetroArch

Sony Trinitron PVM-14N5U broadcast monitor

the 'gold standard' CRT reference for retro gaming community

Max Headroom broadcast intrusion incident

1987

iconic rogue CRT broadcast widely referenced in horror/ARG aesthetics

Tim Heidecker & Eric Wareheim 'Tom Goes to the Mayor'

2004

intentional CRT-degraded aesthetic

Vaporwave compilation aesthetics (2010-2014)

VHS + CRT aesthetic as foundational genre visual language

Stranger Things opening titles

2016

CRT-era typography and scan-noise referencing the 1983 setting

Adult Swim 'Too Many Cooks'

2014

extended CRT television parody with accurate scanline and phosphor glow

Shovel Knight game

2014

designed with NES CRT specifications, including documented scanline and color decisions

THE RECIPE

The exact knobs
the renderer turns.

A Look is not a filter. It is a set of stored decisions the pipeline reads before it makes a single frame, so two videos in the same Look actually match.

SettingValue
GradeColour LUT applied to every frame
crt-trinitron-bloom
TransitionHow one shot becomes the next
hard cuts · 120ms · linear
Ken BurnsCamera move applied to stills
Static frames
TypographyDisplay / body / mono pairing
VT323 · IBM Plex Mono · VT323
Music moodWhat the bed under the voice sounds like
chiptune · snes-orchestral
Prompt suffixAppended to every shot prompt in this Look
CRT monitor simulation, curved glass barrel distortion, horizontal scanlines, RGB aperture grille subpixels, phosphor bloom highlights
PALETTE
Primary
#1A1A2E
Secondary
#0F0F1A
Accent
#39FF14
Text/Light
#0A0A14
Text/Dark
#A8FFBB
BG 900
#05050A
BG 800
#0F0F1A
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