The Last of Us Part II
Naughty Dog, 2020 (benchmark PS4 fidelity, Joel and Ellie facial capture)
PlayStation 4 photoreal era. Horizon Zero Dawn, God of War 2018, Last of Us 2 photogrammetry, physically based rendering.
Visual reference frames for this look are being generated.
Naughty Dog, 2020 (benchmark PS4 fidelity, Joel and Ellie facial capture)
Santa Monica Studio, 2018 (single-shot camera, Kratos and Atreus performance capture)
Guerrilla Games, 2017 (open-world PBR landscapes, Aloy skin shaders)
Insomniac Games, 2018 (Manhattan photoreal traversal)
Quantic Dream, 2018 (David Cage cinematic ultra-realism)
Naughty Dog, 2016 (jungle rendering, cloth simulation)
Kojima Productions, 2019 (Norman Reedus face scan, Icelandic landscapes)
The exact knobs the renderer turns to produce this look.
hard cuts at 100ms, linear
Static frames
ps4-photoreal
PlayStation 5 cinematic era. Ratchet rift loading, Returnal cyclic doom, Spider-Man 2 fluid traversal, ray-traced reflections.
Unreal Engine 5 Nanite-and-Lumen photoreal real-time CGI. Megascan asset cinematic, virtual-production LED-volume parity, indie-cinema-quality real-time render.
Avatar Pandora photoreal VFX. Bioluminescent jungle, Navi photoreal facial mocap, Weta water simulation showcase.
Baldurs Gate 3 Larian Studios cinematic RPG aesthetic. D&D 5e Forgotten Realms, full-VO cinematic dialog camera, painterly fantasy with party companion choreography.
Cyberpunk 2077 CD Projekt Red neon-noir aesthetic. Night City vertical megastructure, holographic billboard saturation, RTX path-traced reflections.
War for the Planet of the Apes mocap VFX. Andy Serkis Caesar performance capture, photoreal ape characters, weighty emotional close-up.
PlayStation 4 photoreal era. Horizon Zero Dawn, God of War 2018, Last of Us 2 photogrammetry, physically based rendering.